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I've never been able to do anything about those very few particles that
passes through surfaces despite the pretty solid algorithm. I'm not sure
why exactly it happens. My best suggestion is to make a kill_object
which surrounds the pipe in such a way, that particles that escape the
pipe at wrong places will get inside the kill_object, and thus disappear
immediately.
Rune
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3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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